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Home > Sno-Baller
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Board Games With Expanded Editions by Victor Epand

Some board games are absolutely terrific exactly as they exist. They always provide players with a good amount of competition and thrill and for this reason, they have come to be well loved by people over many, many years. Sometimes, however, the potential for these games aren't entirely reached. While they are quite good on their own and most people might never even realize it, some of these games can be taken above and beyond their original incarnations and allow for an even broader expanse of opportunity within the game. That is why, in addition to usually being considered collectors items, these games are often treasured even more than their original counterparts.

Pop-O-Matic Trouble is a great example of a fun game that players can all take thrill in. The game works much like the game of Sorry, where players race pieces of their color around the board. If they land on a piece occupied by another player's piece, the piece of the other player gets sent back to the starting space. The first player who gets all of their pieces into the Home space will win the game. The game is unique, however, in that the die is located in the center of the board underneath a plastic dome. This way, the die will never be lost and it is located in a great, central location that everyone can reach.

Seeing how popular Trouble was, though, the designers realized that the game could actually be taken much farther. Double Trouble was later designed and while keeping the same themes as the original game, it allows for more excitement, thrill, and competition along the expanded board. The playing space offers detours for players to follow along their path and more opportunities for players to confront each other. The game is largely like the original, only with more space and opportunity for the game to play out in.

Clue is another beloved game that puts players directly in the middle of a murder mystery. They know that one of the six suspects, six weapons, and nine rooms holds the answer of who murdered the host of the weekend at the exclusive mansion. By moving around the mansion and posing questions about the clue cards which all of the other players hold, players can whittle down the possibilities of what actually happened during the murder and the first player to correctly identify the guilty party, location, and weapon will win the game.

The possibilities in expanding Clue come in the form of Clue Master Detective. This game moves the location to another mansion, which instead of the typical nine rooms, holds twelve. Four additional suspects have been added to the game as well as two additional weapons. The possibilities for the murder grow with the addition of elements, giving players more to figure out. Additionally, however, Master Detective presents "Snoop Spaces" on the board. Any player landing on one of these spaces is allowed to select a card at random from any other player's hand and learn its contents. This added element turns Clue Master Detective into a more thrilling adventure for anyone playing!

About the Author
Victor Epand is an expert consultant for board games, chess boards, and dungeons and dragons miniatures. You will find all these things and more if you visit expanded editions board games, chess boards, and dungeons and dragons miniatures.





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